Product Design Reference
Design Manager Hub
  • πŸ––Hello!
  • Methods
    • πŸ”Discovery
      • Affinity Diagramming
      • Analytics Review
      • Behavioural Analytics
      • Benchmark Analysis
      • Card Sorting
      • Clickstream Analysis
      • Competitor Analysis
      • Concept Testing
      • Content Inventory
      • Contextual Inquiry
      • Context Mapping
      • Contextual User Interviews
      • Customer Journey Mapping
      • Design Brief
      • Diary Studies
      • Empathy Mapping
      • Expert Review
      • Feasibility Study
      • Field Studies
      • First Principles Thinking
      • The 5 Whys
      • Focus Groups
      • IA Research Study
      • Jobs-to-be-Done (JTBD)
      • Kick-Off Meeting
      • User Mental Models
      • Observation
      • Personas
      • Problem Statements
      • Project Brief
      • Requirements Engineering
      • Requirements Workshops
      • Stakeholder Interviews
      • Surveys
      • User Experience Mapping
      • User Flows
      • User Interviews
      • User Scenarios
    • πŸ’‘Ideation
      • Analogous Inspiration
      • Attribute Listing
      • Brainstorming
      • Co-Creation Workshops
      • Crazy Eights
      • Design Excursions
      • Design Specifications
      • Design Sprint
      • Gallery Walk
      • How Might We
      • Idea Box
      • Ideation Cards
      • Interaction Modelling
      • Mind Mapping
      • Mood Boards
      • Prototyping
      • Paper Prototyping
      • Proof-of-Concept (PoC)
      • Prioritisation Matrix
      • Question Storming
      • Random Word Association
      • Role Playing
      • Reverse Ideation
      • SCAMPER
      • SCAMPER+
      • Scenario Mapping
      • Sitemaps
      • Sketching
      • Speed Dating
      • Storyboards
      • Tree Testing
      • Use Cases
      • User Flow Diagrams
      • User Stories
      • User Story Mapping
      • Wireframing
      • What-If Scenarios
      • Worst Possible Idea
      • Vision Workshops
    • 🎯Testing
      • 5 Second Test
      • 10 Second Test
      • A/B Testing
      • Acceptance Testing
      • Beta Testing
      • Design Failure Mode & Effects Analysis (DFMEA)
      • Eye Tracking
      • Expert Review
      • First Click Testing
      • Guerrilla Testing
      • Hallway Testing
      • Heart Framework
      • Heatmaps
      • Lab Usability Testing
      • Measuring Design Success
      • Prototype Testing
      • Retrospective Testing
      • Screen Recording Analysis
      • Surveys
      • Usability Testing
      • Usability Testing Partners
      • Usability Testing Platforms
  • Laws & Principles
    • βš–οΈLaws & Principles
      • Accot-Zhai Steering Law
      • Aesthetic-Usability Effect
      • Anchoring Principle
      • Authority Principle
      • Availability Heuristic
      • Campbell's Law
      • Doherty Threshold
      • Fitts's Law
      • Fresh Start Effect
      • Gestalt Principles
        • Closure
        • Common Fate (Synchrony)
        • Common Region
        • Connectedness
        • Continuation
        • Figure/Ground
        • Focal Points
        • Parallelism
        • Past Experiences
        • Proximity
        • PrΓ€gnanz
        • Similarity
        • Symmetry (And Order)
        • Uniform Connectedness
      • Goal-Gradient Effect
      • Halo Effect
      • Hick's Law
      • Hook Model
      • Jakob's Law
      • Miller's Law
      • Occam's Razor
      • Pareto Principle
      • Parkinson's Law
      • Peak-End Rule
      • Poka-Yoke Principle
      • Postel's Law
      • Principle of Commitment and Consistency
      • Principle of Contrast
      • Principle of Least Astonishment
      • Principle of Readability
      • Principle of Repetition
      • Principle of Scale
      • Rule of Thirds
      • Rule of Three
      • Scarcity Principle
      • Serial Position Effect
      • Tesler's Law
      • Three Pillars of User Delight
      • Von Restorff Effect
      • Zeigarnik Effect
  • Resources
    • 🧰Resources
      • General
      • Books
      • Glossary
      • Education
Powered by GitBook
On this page
  1. Methods
  2. Ideation

Question Storming

PreviousPrioritisation MatrixNextRandom Word Association

Last updated 7 months ago

Question storming is a creative technique used in product design to generate a wide range of questions related to a specific topic or problem. It is a brainstorming activity that encourages divergent thinking and helps to uncover new insights and perspectives.

  1. Choose a topic or problem: Identify the area you want to explore through question storming.

  2. Set a timer: Limit the brainstorming session to a specific amount of time to maintain focus and energy.

  3. Generate questions: Encourage participants to ask as many questions as possible, without judgment or criticism. The goal is to generate a diverse range of questions that explore different angles and perspectives.

  4. Categorise questions: After the brainstorming session, group the questions into related categories to identify common themes and areas of interest.

Question storming can be used at various stages of the design process, but it is particularly valuable during the discovery and ideation phases:

  • Discovery: Question storming can help to uncover user needs, pain points, and opportunities for improvement. By asking a wide range of questions, designers can gain a deeper understanding of the problem they are trying to solve.

  • Ideation: Question storming can stimulate creative thinking and generate new ideas for potential solutions. By asking questions that challenge assumptions and explore different possibilities, designers can develop innovative and effective product concepts.

While question storming is primarily used in the early stages of the design process, it can also be helpful during the testing phase to identify areas for improvement and gather feedback from users. By asking targeted questions, designers can gain insights into how users interact with their product and identify areas where the design may need to be refined.

πŸ’‘
LogoBusiness Design School: Question Storming – PRINT MagazinePRINT Magazine