Product Design Reference
Design Manager Hub
  • 🖖Hello!
  • Methods
    • 🔍Discovery
      • Affinity Diagramming
      • Analytics Review
      • Behavioural Analytics
      • Benchmark Analysis
      • Card Sorting
      • Clickstream Analysis
      • Competitor Analysis
      • Concept Testing
      • Content Inventory
      • Contextual Inquiry
      • Context Mapping
      • Contextual User Interviews
      • Customer Journey Mapping
      • Design Brief
      • Diary Studies
      • Empathy Mapping
      • Expert Review
      • Feasibility Study
      • Field Studies
      • First Principles Thinking
      • The 5 Whys
      • Focus Groups
      • IA Research Study
      • Jobs-to-be-Done (JTBD)
      • Kick-Off Meeting
      • User Mental Models
      • Observation
      • Personas
      • Problem Statements
      • Project Brief
      • Requirements Engineering
      • Requirements Workshops
      • Stakeholder Interviews
      • Surveys
      • User Experience Mapping
      • User Flows
      • User Interviews
      • User Scenarios
    • 💡Ideation
      • Analogous Inspiration
      • Attribute Listing
      • Brainstorming
      • Co-Creation Workshops
      • Crazy Eights
      • Design Excursions
      • Design Specifications
      • Design Sprint
      • Gallery Walk
      • How Might We
      • Idea Box
      • Ideation Cards
      • Interaction Modelling
      • Mind Mapping
      • Mood Boards
      • Prototyping
      • Paper Prototyping
      • Proof-of-Concept (PoC)
      • Prioritisation Matrix
      • Question Storming
      • Random Word Association
      • Role Playing
      • Reverse Ideation
      • SCAMPER
      • SCAMPER+
      • Scenario Mapping
      • Sitemaps
      • Sketching
      • Speed Dating
      • Storyboards
      • Tree Testing
      • Use Cases
      • User Flow Diagrams
      • User Stories
      • User Story Mapping
      • Wireframing
      • What-If Scenarios
      • Worst Possible Idea
      • Vision Workshops
    • 🎯Testing
      • 5 Second Test
      • 10 Second Test
      • A/B Testing
      • Acceptance Testing
      • Beta Testing
      • Design Failure Mode & Effects Analysis (DFMEA)
      • Eye Tracking
      • Expert Review
      • First Click Testing
      • Guerrilla Testing
      • Hallway Testing
      • Heart Framework
      • Heatmaps
      • Lab Usability Testing
      • Measuring Design Success
      • Prototype Testing
      • Retrospective Testing
      • Screen Recording Analysis
      • Surveys
      • Usability Testing
      • Usability Testing Partners
      • Usability Testing Platforms
  • Laws & Principles
    • ⚖️Laws & Principles
      • Accot-Zhai Steering Law
      • Aesthetic-Usability Effect
      • Anchoring Principle
      • Authority Principle
      • Availability Heuristic
      • Campbell's Law
      • Doherty Threshold
      • Fitts's Law
      • Fresh Start Effect
      • Gestalt Principles
        • Closure
        • Common Fate (Synchrony)
        • Common Region
        • Connectedness
        • Continuation
        • Figure/Ground
        • Focal Points
        • Parallelism
        • Past Experiences
        • Proximity
        • Prägnanz
        • Similarity
        • Symmetry (And Order)
        • Uniform Connectedness
      • Goal-Gradient Effect
      • Halo Effect
      • Hick's Law
      • Hook Model
      • Jakob's Law
      • Miller's Law
      • Occam's Razor
      • Pareto Principle
      • Parkinson's Law
      • Peak-End Rule
      • Poka-Yoke Principle
      • Postel's Law
      • Principle of Commitment and Consistency
      • Principle of Contrast
      • Principle of Least Astonishment
      • Principle of Readability
      • Principle of Repetition
      • Principle of Scale
      • Rule of Thirds
      • Rule of Three
      • Scarcity Principle
      • Serial Position Effect
      • Tesler's Law
      • Three Pillars of User Delight
      • Von Restorff Effect
      • Zeigarnik Effect
  • Resources
    • 🧰Resources
      • General
      • Books
      • Glossary
      • Education
Powered by GitBook
  1. Methods
  2. Ideation

User Stories

PreviousUser Flow DiagramsNextUser Story Mapping

Last updated 7 months ago

It is easy to confuse user stories with user scenarios or use cases but the three are different. See the to find out more about their differences. User stories are concise, user-focused descriptions of desired functionality or features within a software development or product management context. They capture the needs, goals, and motivations of the end users in a simple and understandable format. User stories typically follow the template: "As a [type of user], I want [a particular action or capability] so that [a specific benefit or outcome]." They also contain details about what should happen, driven by context and other situations: "If [context] and [additional context] when [event] then [outcome]." As a jogger I want to track the distance I jog every week so that I can have a good understanding of how much I have exercised. If I stop jogging and I stop for more than fifteen minutes, then the record of my jog should be saved as a new jog. These stories help prioritise and communicate user requirements in an accessible way, guiding the development team's understanding of what needs to be built. User stories provide a user-centric perspective, allowing teams to focus on delivering value to users and aligning product development efforts with user needs. They serve as a foundation for agile development, aiding in iterative development, and facilitating collaboration between stakeholders, designers, and developers.

💡
article from Smart Gamma
LogoJob Stories vs. User Stories: The Misguided DebateEntrepreneurship Handbook
LogoUser stories, not requirements: why UX needs to be at Agile backlogsUX Collective
LogoAccounting for UX Work with User Stories in Agile ProjectsNielsen Norman Group
LogoUser scenarios, user stories, use cases — what’s the difference?Medium
LogoIt’s About Synergy: The Power of Problem Statements and User StoriesProduct Coalition